Saturday, February 26, 2011

Time Mission: Cuba in Crisis

Zynga has introduced a new timed mission, there are about four days left in it, so I'm presenting what to expect in the mission and how to beat the mission with plenty of time left. I try these missions with different types of characters, so the experience you get may not match what is displayed here; lower level characters get more XP and higher level characters get left.

When the mission started one of the more difficult things was to be able to even declare a war: everyone had to do it so 90% of people you could fight were in wars. Two of the missions in the larger sequence required declaring a war, so that is the first thing to watch out for. Just be persistent.


One of the nice things you notice form the first part is that several of the missions offer loot. The XP is nice, the three pieces of loot are great.


The second part requires robbing tobacco plantations and collecting from your bordega twice. Collecting from the property adds at least eight hours to the completion time - and that can't be lessoned. Try to collect it as soon as possible once the mission starts. You might avoid collecting from it for days until you reach this mission, just to save time.



The other thing I found was that robbing tobacco plantations was much harder than useful. Why? Because as properties are robbed and robbed, the difficulty for robbing them increases. For weaker characters with lower attack values, you might need to go through 20 robbing boards to finish this part - or more.

The next mission in the sequence required both building cars and icing characters. You car pay 12 RP to build immediately. Building cars is one of the best uses of RP in the game - but the car I got when I built was not the one I clicked on due to a Zynga bug. If this affects you WRITE TO CUSTOMER SUPPORT.


Why build cars? At 12 RP for a car you can get 6 stamina, 6 energy or 6 attack points along with the car. Compared to spending 10 RP for 4 skill points this is a bargain - at a lower cost per skill point.

The next part of the mission should pose little problem - you just need to wait for ten people to accept your mission requests. Robbing any twenty properties is much easier than robbing the tobacco plantations earlier in the mission.


The final mission in the sequence requires winning a declared war. If you are running low on time, you might avoid declaring a war until you reach this mission. For small mafias winning a war can take the better part of a day. Other players also look for players with small mafias to fight wars against. If you have a small mafia and keep declaring wars, once you get to this mission it might take a day to complete - or even start - which could ruin the mission.



Characters with large mafias, high attack values and large amounts of stamina will not have any problem with the overall sequence of missions. If you have less than 500 stamina or fewer than 200 mafia you will find the missions challenging. You can use the rivals list to help with icing people. You can arrange declared war participants ahead of time. However, you may need to level for no other reason than to get more stamina to rob more boards or fight more people.

Happy hunting!

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